Monday, July 29, 2013
Saturday, July 6, 2013
Monday, May 6, 2013
Thursday, April 18, 2013
Sunday, April 14, 2013
Sunday, March 31, 2013
Thursday, November 1, 2012
Tuesday, August 21, 2012
Friday, June 1, 2012
First whack at 3D modelling
The third iteration iteration adds the hair and adds more details to the beard polygon count= 8610 smoothed
Iteration 2 the character beard is in polygons=4848 (Gothic Buddhist iteration 2) on to the scariest part the hair
The character is missing his beard hair and eyes ....i intend to fix it .The artwork for Gothic buddhist is @ http://www.ashwincorps.blogspot.com/2010/10/gothic-buddhist-ii.htmlWednesday, May 16, 2012
The Destroyer-Lord Shiva
Concept #1 shows Shiva with his demon subjects
Concept #2 Shiva when he is calm
Concept # 3 I did this concept to aid me in the modelling process
Shiva is seen as the supreme God the one who controls death rebirth and immortality.My rendition of lord Shiva tries to mix the traditional aspects of the deity (eg : The moon on the fore-head the lion cloth and the snake coiled around his neck )with a new body structure similar to that of Roman and Greek sculptures.
Tuesday, May 15, 2012
BVW Festival Round
The image above shows the final 3d model for the main character in my BVW Festival round world
6100 polygons
This Image is one taken directly from the unity game engine .The toon shader has been applied to the base model to give a more animated look
dragon polygons=2700
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