Sunday, August 4, 2013

Monday, July 29, 2013

Sunday, July 14, 2013


the world of dishonored inspired me a lot, I wanted to make a character that has the same flavor as the worlds  residents .

Monday, May 6, 2013

Thursday, April 18, 2013

Thursday, November 1, 2012

Tuesday, August 21, 2012

pre vis for the guardian

Z Brush Sculpting

Making low res model in 3Ds Max
low res model - 1690 polygons


This is pre-visualization for my next personal project ..Its called the guardian 

Friday, June 1, 2012

First whack at 3D modelling

The third iteration iteration adds the hair and adds more details to the beard polygon count= 8610 smoothed  
Iteration 2 the character beard is in polygons=4848 (Gothic Buddhist iteration 2) on to the scariest part the hair

Software used 3ds max polygons =3182  smoothed using NURMS(Gothic Buddhist iteration 1)
The character is missing his beard hair and eyes ....i intend to fix it .The artwork for Gothic buddhist is @ http://www.ashwincorps.blogspot.com/2010/10/gothic-buddhist-ii.html