Friday, June 1, 2012

First whack at 3D modelling

The third iteration iteration adds the hair and adds more details to the beard polygon count= 8610 smoothed  
Iteration 2 the character beard is in polygons=4848 (Gothic Buddhist iteration 2) on to the scariest part the hair

Software used 3ds max polygons =3182  smoothed using NURMS(Gothic Buddhist iteration 1)
The character is missing his beard hair and eyes ....i intend to fix it .The artwork for Gothic buddhist is @ http://www.ashwincorps.blogspot.com/2010/10/gothic-buddhist-ii.html